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Advanced [show]


Norman Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is long and unkept. His amber eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.

History: A powerful brothel owner made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Pacifist, Justice. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Hadleigh, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. White pearl (60 gp). Smoky quartz (80 gp). Onyx (80 gp).


Social Check DCs


William Mitchell, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing colorful clothing, dressed as a Doctor. His long blonde hair reaches down to his waist. His green unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Disease, Antagonistic, Shy, Insomniac. Bonds: Military, Immigrant. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

William Mitchell, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Religion +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs


Thomas Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a white Stetson hat and white clothes. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has no hair. His eyes are brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with painting.

History: The child of western immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He has never given up on his painting dream.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature, Slave. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Thomas Carlyle, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)8 (-1) 11 (+0)18 (+4)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Roland Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This northern man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his rapier. His clothes are grease stained in places. His red hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Roland will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Roland Cumberbatch, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 8 (-1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Rolf Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His hair is short and blonde. His blue eyes peer out from beneath his small pastel hat.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a island tribe. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Guardian, Nature. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Rolf Weld, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills History +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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