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NPC Generator

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Advanced [show]


Heward Weston, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Beggar. His black hair is cut short. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heward was born in the north. At a young age he loved to build and create. Heward was born on a far northern desert where he grew up under the tutelage of his mother, an expert Beggar. He left for the north, certain he would find work there.

Motivation: To be a Tanner again; and sabotage a competitor

Ideals: Justice, Persistence. Flaws: Disease. Bonds: Immigrant, Job. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

Heward Weston, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Justin Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He wears a deerstalker hat to hide his balding. His gray unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a necromancer, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Justin has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and balancing his hectic life and new map maker responsibilities is difficult

Flaws: Disease, Shy, Addict. Bonds: Poor, Job, Mentor. Occupation: Map Maker

Voice: Irish accent

Attributes [hide]

Justin Badger, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. Brown-green garnet (110 gp). Deep blue spinel (300 gp). Amber (110 gp).


Social Check DCs


Rolf Snape, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear brown pants and tee shirts. His hair is long and blonde with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. Cursed with vampirism at a very young age, Rolf has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Mentor, Has a crush. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Rolf Snape, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Clerebold Axton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He became a Fisher soon after.

Motivation: He has a crush on the local Sellsword; and wants his loneliness to end

Ideals: Impeccable. Flaws: Shy. Bonds: Religious, Job, Has a crush. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Clerebold Axton, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Branson, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting black shirt and pants, and sports empty pouches on his belt. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the north; and he is unsatisfied with his job

Ideals: Justice, Entrepeneur. Flaws: Secretive. Bonds: Job, Rich. Occupation: Servant

Voice: Can't modulate volume

Attributes [hide]

Gilbert Branson, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)17 (+3) 17 (+3)9 (-1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Abyssal, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 cp. Blue quartz (6 gp). 1 Half-Plate.


Social Check DCs

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