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Advanced [show]


Kyle Whitby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear brown clothing when he does not wear armor. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are a pleasant violet.

Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Shy, Impulsive. Bonds: Poor, Adventurer, Job. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Kyle Whitby, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Family. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Hadleigh, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)16 (+3) 11 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. A delicate brass dragon egg (100 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (500 gp). 1 Smokesticks. 1 Everburning torch.


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and he's looking for his big break

Ideals: Joker. Flaws: Shy. Bonds: Mentor, Adventurer, Family. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Ramsay, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Huxley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his hand crossbow ready. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Trym Huxley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Chad Garfield, Male Human [Permalink]

Personal [hide]

Description: This southern man likes to wear ponchos typically of a light blue in addition to tight pants. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Glassblower. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. A few years later when the east was not economically sound they moved to his current location. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Religious. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Chad Garfield, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 7 (-2)10 (+0)
Skills Animal Handling +0, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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