Don Shelley, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel, and sports empty pouches on his belt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Laborer who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small plains village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Nature, Enemies. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 7 (-2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 900 sp.
Charles Cromwell, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this northern man wears baggy green pantaloons and a yellow scarf. His auburn hair is lengthy and is close to two feet long. His amber eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Nature. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Gerald Carlton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is kept up in a ponytail inside a top hat. He has green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy and tries to find solutions quickly.
History: Gerald was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Persistence. Flaws: Antagonistic, Lazy. Bonds: Adventurer, Job. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Godfrey Kitchur, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he has a large grey mantle and cape that has been intricately interwoven into his tan robe. He has a very tight haircut. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Sage. He got away from his former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Sage and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Addict. Bonds: Job, Slave, Family. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Amber (60 gp). Freshwater pearl (11 gp). Rose (30 gp).
Percival Ansley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy green pantaloons and a yellow scarf. He is bald on top and has large auburn tufts of hair around his ears. His violet eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He plays an instrument quite well.
History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his dancing dream.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 400 gp.
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