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NPC Generator

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Advanced [show]


Simon Westcott, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is auburn. He has several tiny ruby earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Insomniac. Bonds: Rich. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Simon Westcott, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)18 (+4) 16 (+3)14 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Undercommon, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Hugh Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken from his home at a very young age. He has worked as a Barkeep like his mother before him.

Motivation: Expand his business; and sabotage a competitor

Bonds: Poor, Slave, Attractive, Enemies, Job. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Hugh Wentworth, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Performance +3, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Moss agate (12 gp). Carnelian (40 gp). 1 Masterwork Artisan’s tools. 1 Average lock.


Social Check DCs


Balimaar Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him.

Ideals: Passionate, Impeccable. Flaws: Insane. Bonds: Attractive, Military. Occupation: Masseuse

Voice: German accent

Attributes [hide]

Balimaar Middleton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Vance, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His auburn hair is styled in orderly dreadlocks. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the ruined castle and found the beat up whip and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he is content

Flaws: Ugly, Mundane. Bonds: Military, Nature. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trey Vance, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 40 pp. 2 Holy water. 1 Everburning torch.


Social Check DCs


Trym Westbrook, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a tan suit. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: An old rival family wants him found; and further expansion of business

Flaws: Antagonistic. Bonds: Job, Slave, Adventurer, Family. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Trym Westbrook, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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