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NPC Generator

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Advanced [show]


Ernest Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He is portly but not overly obese. He has a small bristly mustache and wavy white hair. His green eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with lycanthropy at a very young age, Ernest has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Adventurer, Mentor, Has a crush. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Blackwood, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)11 (+0) 13 (+1)6 (-2)
Skills Nature +2, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Henry Blankley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a black costume with the symbols of strength on his torso, and his gloved hand is found clutching a sai. He wears his white hair up. He wears an eyepatch.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Bricklayer and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Criminal record. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Henry Blankley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Climber’s kit. 1 Hourglass. 1 Spyglass.


Social Check DCs


Solomon Marston, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with brown socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His hair is black and curly. His thin eyebrows rest above his beady gray eyes.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small forest village. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Fletcher.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Forgetful, PTSD. Bonds: Job, Nature. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Solomon Marston, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)16 (+3) 9 (-1)15 (+2)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 sp. 1 Climber’s kit. 1 Healer’s kit. 1 Healer’s kit. 1 Average lock.


Social Check DCs


Jocelyn Ashley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has auburn hair. He has amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.

History: The child of eastern immigrants he idolized his father. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Opinionated, Gifted, Logical. Flaws: Depressed. Bonds: Immigrant. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Jocelyn Ashley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Trym Kinsley, Male Human [Permalink]

Personal [hide]

Description: This man wears a white small hat and white clothes, and sports empty pouches on his belt. He keeps his black hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast forest. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to travel the world and help people.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Trym Kinsley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Musical instrument.


Social Check DCs

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