Theodoric Bradley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right hand appears badly burned and disfigured. His brown hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing music.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate, Artistic. Bonds: Attractive, Military. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 5 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Jasper (80 gp). Alexandrite (700 gp). Chrysoprase (80 gp). 1 Minor magic item.
Theobald Altham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of sais, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Tanner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Disease. Bonds: Nature, Family, Rich. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1700 sp.
Justin Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears bulky blue painted plate armor. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Justin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has achieved small success as a Laborer.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Insane, Antagonistic. Bonds: Job, Military, Poor. Occupation: Laborer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 7 (-2) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Bernard Shelley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His silver hair is cut short. He has blue eyes and a brown hat with a blue feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He misses his home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Bonds: Attractive, Immigrant, Poor, Criminal record. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Justin Copeland, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Insane, Secretive. Bonds: Rich. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +6
Possessions: 400 gp.
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