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NPC Generator

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Advanced [show]


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy black pantaloons and a green scarf. His blonde hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with his god.

History: He comes from a rich eastern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and he is greedy

Flaws: Antagonistic. Bonds: Immigrant, Religious, Rich, Job. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Roger Marley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Ernest Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. He has chestnut hair. He has a tattooed face.

Personality: Ernest hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Priest job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Artistic. Flaws: Impulsive. Bonds: Mentor, Job, Religious. Occupation: Priest

Voice: American accent

Attributes [hide]

Ernest Marleigh, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)18 (+4) 12 (+1)11 (+0)
Skills Deception +2, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 sp. Blue quartz (15 gp). Zircon (80 gp). Blue quartz (15 gp). Onyx (80 gp). 1 Minor magic item.


Social Check DCs


Robert Upton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is white. His brown eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: Robert was born in the south. At a young age he loved to build and create. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Athletic, Disciplined, Persistence, Logical. Bonds: Adventurer. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Robert Upton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Celestial, Ignan, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3200 sp. 1 Silk rope. 1 Silver holy symbol. 1 Small steel mirror.


Social Check DCs


Jocelyn Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with top hat. He wears his red hair up in a very large beehive style do. His eyes are a pleasant blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a desert tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Entrepeneur. Flaws: Greedy, Fearful. Bonds: Nature. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Jocelyn Hallewell, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 10 (+0)17 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Miles Dudley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a white poncho over his likewise colored trousers and shirt. His skin is also unnaturally pale. His hair is always cut to a buzz. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He's looking for his big break.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Miles Dudley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Nature +5, Stealth +2
Senses Passive Perception 11
Languages Common, Orc, Druidic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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