Adelard Myerscough, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a long blonde beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.
History: He is a Lycanthrope in disguise. Adelard was born on a far eastern plains where he grew up under the tutelage of his father, an expert Spy. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend
Ideals: Passionate, Gifted. Flaws: Greedy. Bonds: Adventurer, Immigrant. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
Adelard Whitby, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east to a Bounty Hunter, Adelard learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and expand his business
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.
Lance Hackney, Male Human [Permalink]
Personal [hide]
Description: This man wears a black collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He keeps his red hair in a flapper bob. He wears an eyepatch.
Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: He feels the way he acts is they only way to get by in the world; and an old rival family wants him found
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich, Nature. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 16000 cp. Chrysoberyl (110 gp). 1 Masterwork Light steel shield.
Nicholas Allerton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. His chestnut hair is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has decided he is irredeemable
Ideals: Fighting, Persistence. Flaws: Addict, Cynical. Bonds: Attractive. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Celestial, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. Black pearl (300 gp).
Rolf Denholm, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy red pantaloons and a grey scarf. His long white hair reaches down to his waist. His eyes are gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast plains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Map Maker for hire.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Opinionated, Justice. Bonds: Immigrant, Nature, Job. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Chrysoprase (60 gp). Freshwater pearl (12 gp).
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