Ralf Home, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a faded coat and loose pants complete with feathered hat. He has done his best to style his white hair to look like a famous performer. His fierce amber eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Further he is a bit of a stoner and is frequently out of it.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Shy, Addict. Bonds: Military, Job. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2400 sp.
Ernest Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a green and white robe with the hood down. His white hair is long and unkept. His brown unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Criminal record. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. Black pearl (600 gp). Black pearl (600 gp).
Alex Darby, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He tends to wear a blue poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. With a patchy auburn beard and wild auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Alex was born in the east. At a young age he loved to build and create. His martial abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Revenge.
Ideals: Joker, Persistence, Gifted. Bonds: Immigrant, Enemies. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1 Breastplate. 1 Banded mail. 1 Darkwood Shield.
Roger Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times, and carries shortspears. He wears his golden hair down. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting, Artistic. Flaws: Racist, Shy. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gomory Harper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is generally shirtless and showing off his tattooed chest. His golden hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich western family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
