Gunter Presley, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He very much looks the part of a Tanner. His silver hair is styled in orderly dreadlocks. His amber eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gunter was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.
Motivation: To be a Laborer again; and expand his business
Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Attractive, Rich. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp.
Bertram Brixton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a grey Stetson hat and grey clothes. His auburn hair and beard is wavy and long. His brown eyes dart from person to person.
Personality: He will rave to anyone who will listen. He is obsessed with his god.
History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. Some 4 years later his spouse died after the birth of his son. Heartbroken, Bertram never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Flaws: Insane. Bonds: Religious, Immigrant, In love, Family. Occupation: Actor
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Silk rope.
Gerald Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the south to a Sailor, Gerald learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spice Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and sabotage a competitor
Ideals: Impeccable. Bonds: Job, Nature, Has a crush, Enemies. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Odo Ryland, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy chestnut hair. His gray eyes peer out from beneath his feathered green hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He takes great joy in being the best Engraver in town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends; and expand his business
Flaws: PTSD. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Goblin, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 44000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
Solomon Wellington, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered white stockings. His hair is white and very short. His eyes are blue and beady.
Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.
History: He got into the Sage business at a young age. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Sage job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Job, Military. Occupation: Sage
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Malachite (8 gp). Golden pearl (140 gp). Jade (140 gp). Red spinel (140 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
