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NPC Generator

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Advanced [show]


Conrad Badger, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his nunchaku. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and gray eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he's attracted to the pc

Flaws: Impulsive. Bonds: Attractive, Has a crush, Poor. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Conrad Badger, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)8 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Obsidian (11 gp).


Social Check DCs


John Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His red hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is a Deep Scion in disguise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable, Philantrophist. Bonds: Adventurer, Immigrant. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Ainsley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)18 (+4) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Celestial, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. Sard (80 gp). Hematite (11 gp). Malachite (11 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Bentley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He is a Yochlol in disguise. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Flaws: Insane, Greedy. Bonds: Adventurer, Family. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Ernest Bentley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Chrysoprase (70 gp). Onyx (70 gp). Sardonyx (70 gp).


Social Check DCs


Bernard Tatum, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a violet and green robe with the hood down. He has a very tight haircut. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast island. He worked as a nervous Brewer and found it very stressful. He has drifted from career to career and currently works as a Brewer.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and balancing his hectic life and new brewer responsibilities is difficult

Flaws: Antagonistic, Shy. Bonds: Nature, Job, Enemies. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Bernard Tatum, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)17 (+3) 15 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gilbert Van Es, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Poor, Debt. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Gilbert Van Es, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp. Zircon (50 gp). Bloodstone (50 gp). Moss agate (12 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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