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NPC Generator

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Advanced [show]


Dustin Astley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and green handkerchief worn on his left side. He is muscular with a powerful set of arms. His white hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.

History: When he was but 8 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Optimist. Flaws: Insomniac, Racist. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Banker

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Astley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 18000 cp.


Social Check DCs


Arnold Ashley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he likes to wear tan tank tops with grey pants. His hair is blonde and curly. His eyes are violet and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the south. Arnold was born on a far southern island where he grew up under the tutelage of his father, an expert Barrister. He now spends his time doing works of charity.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Guardian. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Arnold Ashley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)17 (+3) 14 (+2)7 (-2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2700 sp.


Social Check DCs


Drogo Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears blue cloth garments or leather armor. He keeps his long white hair kept up in a rat tail. His violet eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Map Maker like his mother before him.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Fearful. Bonds: Religious, Attractive, Job. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Drogo Marlee, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Kyle Kinsley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His golden hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: Kyle was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his daughter.

Flaws: Addict. Bonds: Attractive, Family, Adventurer. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Kyle Kinsley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2000 cp. 1 Chain shirt.


Social Check DCs


Henry Hackney, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. Henry was born on a far western mountains where he grew up under the tutelage of his mother, an expert Layabout. He has achieved small success as a Layabout.

Motivation: He has comitted a past crime that haunts him to this day; and he wants revenge against gnolls

Bonds: Attractive, Criminal record, Immigrant, Job, Enemies. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Henry Hackney, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3000 sp. 3 Tanglefoot bags. 4 Antitoxin. 3 Tanglefoot bags.


Social Check DCs

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