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NPC Generator

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Advanced [show]


Clerebold Holton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He speaks before he thinks and is too direct. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the west, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Criminal record, Immigrant. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Clerebold Holton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. 1 Masterwork Common Melee.


Social Check DCs


Hunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red hair is unkempt and raggedy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Hunter Staurheim, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)18 (+4) 8 (-1)11 (+0)
Skills Arcana +6, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Sylvan, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Heward Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a brown low-cut shirt, and a Stetson hat upon his head. He carries with him a set of bastard swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair down. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: Heward was born in the west. At a young age he loved to build and create. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence, Gifted. Flaws: Hedonist. Bonds: Attractive. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Heward Atterton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Reynard Kendal, Male Human [Permalink]

Personal [hide]

Description: This man wears baggy tan pantaloons and a black scarf. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has auburn hair. He has green eyes and a tan hat with a black feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Roofer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has drifted from career to career and currently works as a Roofer.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Reynard Kendal, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


William Brixton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear pastel clothing when he does not wear armor, and is pretty ugly. His brown hair is slicked back into a classic pompadour. His amber eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Sage, his mother struggled to pay the bills. A gifted student he started as a Sage, but he got bored and became a Architect. In the meantime he has taken over work as a Architect and occasionally as a mercenary.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Adventurer, Criminal record. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Brixton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2600 sp.


Social Check DCs

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