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Advanced [show]


Roland Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. His blonde hair is braided into rings. His gray eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Roland has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Attractive, Religious, Criminal record. Occupation: Server

Voice: Low and grunting

Attributes [hide]

Roland Gracey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)17 (+3) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Good lock. 1 Masterwork Thieves’ tools. 1 Masterwork manacles.


Social Check DCs


Wymar Tattersall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in brown turtlenecks beneath a yellow coat with black slacks. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to make people angry or surprised. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and he wants revenge against brigands

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Enemies. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Wymar Tattersall, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)7 (-2) 10 (+0)10 (+0)
Skills Arcana +0, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Gerald Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears a grey armored body suit, with a simple violet line shooting up and back down. His chestnut hair and beard is wavy and long. He has several tiny amethyst earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: Expand his business.

Ideals: Joker. Bonds: Rich, Job, Criminal record. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Gerald Cromwell, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adam Clive, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Sculptor. His hair is chestnut and very short. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Adam was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Insane. Bonds: Job, Religious, Nature, In love. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Adam Clive, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 17 (+3)10 (+0)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a brown and red handkerchief worn on his right side. His hair is auburn and curly. His eyes are a pleasant violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can't help but pocket interesting objects he comes across

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Ralf was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to end his boredom

Flaws: Ugly, Mundane. Bonds: Criminal record, Religious, Military. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Ralf Marston, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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