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NPC Generator

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Advanced [show]


Conrad Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a colorful flower in his black hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: Conrad was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered poetry. Now he works as a poetry tutor during his time off.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Philantrophist, Professionalism, Artistic, Logical. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: German accent

Attributes [hide]

Conrad Marlee, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Patrick Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown cloak and cross-gartered white stockings. His long blonde hair reaches down to his waist. His eyes are green and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Disease, Insomniac. Bonds: Immigrant, Guardian, Adventurer. Occupation: Actor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Graeme, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)10 (+0) 11 (+0)16 (+3)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Small steel mirror. 1 Good lock.


Social Check DCs


Lewis Yorke, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, typically a more casual-formal manner. His hair is auburn and very short. His eyes are likewise violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Lewis has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and to share knowledge with the world

Ideals: Impeccable, Logical. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Lewis Yorke, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


John Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His hair, while still mostly black, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Optimist. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

John Bradford, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)8 (-1) 15 (+2)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shane Law, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries greatswords. He sports a long blonde beard, and similarly colored long hair. His gray eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Actor, who enjoyed hunting, Shane was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Shane Law, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)7 (-2) 9 (-1)12 (+1)
Skills Arcana +0, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 13000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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