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NPC Generator

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Advanced [show]


Gomory Harley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is smooth and relatively long. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.

History: Gomory hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he is greedy

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Harley, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Patrick Anderton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and blue handkerchief worn on his left side. He has moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his father.

History: A powerful slaver made him what he is. He worked as a nervous Armorer and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is unsatisfied with his job

Ideals: Entrepeneur. Bonds: Attractive, Job, Mentor, Adventurer, Enemies. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Patrick Anderton, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 12 (+1)17 (+3)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Adelard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Miller. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his auburn hair to look like a famous performer. His fierce hazel eyes like to dwell on things.

Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Adelard Mitchell, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 5 (-3)9 (-1) 13 (+1)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Small steel mirror.


Social Check DCs


Tim Skelton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a black and grey robe with the hood down. His blonde hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful slaver made him what he is. A few years later when the north was not economically sound they moved to his current location. He has worked as a Butcher like his father before him.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Butcher

Voice: Scottish accent

Attributes [hide]

Tim Skelton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +5

Possessions: 100 gp.


Social Check DCs


Shane Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized ruby on his right hand. His moppish golden hair is in a traditional bowl cut. His eyes are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a wizard, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.

Motivation: Money/treasure; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Military, Mentor. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Shane Beckwith, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)14 (+2) 13 (+1)16 (+3)
Skills Athletics +1, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +4

Possessions: 100 gp. Black pearl (1100 gp). Blue sapphire (800 gp). Malachite (15 gp). Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs

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