Lewis Middleton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His hair, while still mostly black, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Lewis hails from a village terrorized by gnolls. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Expand his business; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Family, Enemies, Job. Occupation: Barkeep
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp.
Drogo Byron, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown tunic with tan highlights, and long violet pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amber on his left hand. His silver hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.
History: He got into the Merchant business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now owns his own business.
Motivation: Money/treasure.
Ideals: Pacifist. Flaws: Antagonistic, Racist. Bonds: Rich, Job. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp.
Trym Sutton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears blue trousers with brown and white striped suspenders. He wears various colorful collared shirts. His hair is black and curly. His violet eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Miller for hire.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Miller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 8 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Peter Benson, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light brown in addition to tight pants. His chestnut hair is slicked back into a classic pompadour. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.
History: The child of a Knight, who enjoyed hunting, Peter was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Ideals: Athletic. Flaws: Insane, Antagonistic, Disease. Bonds: Nature, Religious. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Jocelyn Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, green cloak. His white hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gray.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is greedy; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Rich, Military, Adventurer. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
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