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NPC Generator

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Advanced [show]


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: John was born with his father's beautiful face. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Attractive, Military. Occupation: Shepherd

Voice: Middle-eastern accent

Attributes [hide]

John Wakefield, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Perception +1, Performance +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Bertram Lester, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple black robe with white stripes complete with hood. He has a long brown beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich western family. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Bertram Lester, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Norman Addington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. His gray eyes peer out from beneath his Stetson blue hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born at the edge of vast island. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Criminal record, Nature. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Norman Addington, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). 1 Minor magic item.


Social Check DCs


Ralf Barlow, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large silver tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Barlow, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 14 (+2)6 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp. 1 Buckler.


Social Check DCs


Chad Tattersall, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a top hat to cover his moderate length brown hair. His eyes are likewise green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has decided he is irredeemable.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Chad Tattersall, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 7 (-2)10 (+0)
Skills Intimidation +2, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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