Rolf Badger, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears red trousers with brown and white striped suspenders. He wears various colorful collared shirts. His hair is auburn and very short. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy, self-centered, vain, and jealous.
History: He was born in a small desert village. He was an athlete and attended two major summer competitions. He never won. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Guardian, Nature. Occupation: Navigator
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 4 (-3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Norman Westcott, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He dresses like a well dressed Weaver does. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is chestnut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Weaver and found it very stressful. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Bonds: Job, Slave, Attractive, Enemies, Adventurer. Occupation: Weaver
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 44000 sp. 1 Minor magic item.
Arnold Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a white and tan robe with the hood down. He has a penchant for wearing a ring with an oversized amber on his left hand. His small hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Shy. Bonds: Rich, Family, Mentor. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 40000 sp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt. 1 Darkwood Shield.
Guy Camden, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. With a patchy silver beard and wild silver hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Attractive, Poor. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp.
Hugh Darby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his tan robe and has his flail always slung over his shoulder. His tied-back hair is black. His eyes are likewise hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Hugh's mother didn't care for him much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content; and he wants nothing more than to rejoin the army
Ideals: Joker, Fighting. Flaws: Antagonistic, Mundane. Bonds: Military. Occupation: Sailor
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp. 1 Climber’s kit. 1 Hourglass. 1 Healer’s kit.
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