Ernest Cotton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear tan tank tops with green pants. He keeps his long white hair kept up in a rat tail. His violet eyes are passionate and lively.
Personality: He is mildly Human supremacist, though he does not identify as such. He has all his life been fascinated with music.
History: He got into the Gardener business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Racist, PTSD. Bonds: Poor, Job. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Cloth of gold vestments (90 gp).
Chad Copeland, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is long and unkept. His hazel eyes are passionate and lively.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the west to a Ruler, Chad learned a great deal about his mother's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: To be a Crown-heir again; and wants to open a new tavern
Ideals: Professionalism, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 29000 sp. 1 Masterwork Common Melee.
Balimaar Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his ceremonial dagger. He has a moderate pudge and is not very fit. His chestnut hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He has always had a great fascination with Human culture. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Anselm Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has a white handlebar mustache and slicked back white hair. His eyes are amber and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. During his travels, Anselm and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anselm discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anselm fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To be a Map Maker again.
Flaws: Antagonistic, Disease. Bonds: Adventurer, Mentor, Job. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp.
Alex Barton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. He is bald on top and has large red tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of gnolls.
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Immigrant, Nature. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2000 cp. 1 Simple lock.
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