Percival Trowbridge, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his longbow. His auburn hair is cut short. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and nothing but the best is good enough for him
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Geoffrey Melancon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, tan, dusty cloak. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. This violet eyed westerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Black opal (700 gp). Aquamarine (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Shane Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long brown hair reaches down to his waist. His amber eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of western immigrants he idolized his father. His necromantic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Gifted, Justice. Bonds: Rich, Criminal record, Immigrant. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dean Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a long red beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with music.
History: He was always a brilliant, if unscrupulous mind. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Bertram Darlington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His auburn hair is thinning but still full. His eyes are a pleasant green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a plains tribe. Cursed with lycanthropy at a very young age, Bertram has worked very hard to control his curse. He now mingles about in high society.
Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage
Flaws: Disease. Bonds: Rich, Family, Adventurer, Nature. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 200 gp.
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