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NPC Generator

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Advanced [show]


Bertram Mori, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He very much looks the part of a Marshal. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.

History: He was born in a small island village. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Addict. Bonds: Job, Poor, Nature. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Mori, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan costume with the symbols of death on his torso. He sports a flattop hair cut. His amber eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Miner.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Gilbert Lindsay, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Star rose quartz (20 gp). Iolite (20 gp). Black pearl (900 gp).


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is silver and curly. His green eyes peer out from beneath his small blue hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Tim's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Rich, Military. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Tim Marlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)9 (-1) 12 (+1)5 (-3)
Skills Acrobatics +0, Deception -1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Rhodochrosite (5 gp). Smoky quartz (80 gp). Malachite (5 gp).


Social Check DCs


Kody Van Es, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man is well dressed, but even with his fine clothing he looks run-down. His white hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Kody enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Kody was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to reunite with his absent father

Ideals: Athletic, Passionate, Logical. Flaws: Ugly, Hedonist. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Kody Van Es, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Lapis lazuli (4 gp). Moonstone (60 gp). Brown-green garnet (40 gp).


Social Check DCs


Percival Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. He has a golden handlebar mustache and slicked back golden hair. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Percival has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he's in love

Ideals: Fighting, Optimist. Flaws: Ugly, Secretive, Disease. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Percival Tinley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Climber’s kit. 1 Masterwork manacles.


Social Check DCs

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