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Advanced [show]


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is brown and curly. His brown eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy and tries to find solutions quickly.

History: Born in the west to a Map Maker, Gilbert learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He has drifted from career to career and currently works as a Map Maker.

Motivation: Further expansion of business; and he is greedy

Flaws: Antagonistic, Lazy. Bonds: Rich, Job. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Windsor, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He is muscular with a powerful set of arms. His hair is golden and very short. He has green eyes and a violet hat with a tan feather.

Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his dancing dream.

Motivation: He has passion for adventuring and risk; and wants his loneliness to end

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Adventurer, Nature, Has a crush. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Gilbert Badger, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hugh Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a flattop hair cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Fearful, Disease, Insomniac. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Hugh Heiser, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +1, Performance +5
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Trym Tenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a mace. He is bald on top and has large blonde tufts of hair around his ears. He has blue eyes and a grey hat with a black feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Some 5 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Cynical. Bonds: In love, Religious, Mentor. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Trym Tenley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. He is muscular with a powerful set of arms. His long golden hair reaches down to his waist. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Thomas was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and doesn't want to be a navigator and was forced into it by his family

Ideals: Disciplined. Flaws: Forgetful, Fearful. Bonds: Family, Job. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Thomas Eastoft, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 18 (+4)15 (+2)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. Silver pearl (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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