Charles Whitby, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man is wearing the road beaten gear of a warrior. He wears his golden hair up in a very large beehive style do. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Military, Job. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Hunter Tyndall, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black costume with the symbols of magic on his torso, and a wedding ring on his left hand. His brown hair is drawn into a tight pony tail with a cross scrunchie. This hazel eyed northerner is not easily forgotten.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.
History: He was raised in a forest tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Optimist, Professionalism. Bonds: In love, Nature, Adventurer. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp.
Clerebold Perry, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has dyed his greying white hair a little too much giving a sharp white color. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by orcs. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: A deep hatred of orcs; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable. Bonds: Enemies, Mentor, Family. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 4 (-3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 30 pp. Amber (90 gp). 1 Breastplate. 1 Chain shirt.
Bertram Cromwell, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man typically wears grey cloth garments or leather armor. His blonde hair is cut jaggedly and amateurishly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Shoemaker.
Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
Possessions: 500 sp.
Thomas Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.
History: Thomas was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 15 years.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Shy, Fearful. Bonds: Job, Attractive. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1400 sp. 1 Masterwork Light wooden shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!