John Wellington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a green shirt with thin red vertical stripes and brown pants. His feathered hat is riddled with cuts and holes. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He also hits on women, regardless of circumstances.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Has a crush, Immigrant. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Charles Perry, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright silver hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is skeptical of what others tell him and is slow to trust.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed, Shy. Bonds: Rich, Attractive. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
John Bing, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and blonde. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 7 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mortician job and began his own company from there.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Joker. Bonds: Attractive, Job, Immigrant. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. 3 Alchemist’s fire. 1 Antitoxin. 3 Alchemist’s fire.
Randal Blankley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male very much looks the part of a Assassin. He is tall, broad shouldered and powerfully built. His brown hair has been sun bleached extensively. He has gray eyes and a tan hat with a blue feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Randal was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Guardian, Family. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 60 pp.
Solomon Ryley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with wide-brimmed hat. His silver hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
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