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Advanced [show]


Rolf Remington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his red robe and has his club always slung over his shoulder. He keeps his long chestnut hair kept up in a rat tail. He has a dull look in his gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Disciplined. Bonds: Attractive, Rich, Religious. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Remington, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)7 (-2) 15 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Arnold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He keeps his red hair in a pixie cut. His fierce amber eyes like to dwell on things.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. After coming to the age of reason, Arnold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Rich. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Arnold Ainsworth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)12 (+1) 17 (+3)8 (-1)
Skills History +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear green tank tops with black pants. His hair is golden and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Anselm was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Flaws: Ugly, Fearful. Bonds: Family, Criminal record, Military. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Anselm Ainsley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)17 (+3) 11 (+0)9 (-1)
Skills Acrobatics +0, Athletics +2
Senses Passive Perception 10
Languages Common, Draconic, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Wellington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely blue suit with pastel socks and a vest with buckled shoes. He keeps his auburn hair in a pixie cut. His fierce blue eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Engraver, his mother struggled to pay the bills. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Don's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Ideals: Passionate. Flaws: Depressed, Antagonistic. Bonds: Military, Poor. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Don Wellington, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Kyle Carlton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy brown suit. He has done his best to style his chestnut hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great joy in being the best Roofer in town.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Recently he has begun working with bootleggers and crooks.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Attractive, Job, Adventurer, Criminal record, Family. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Kyle Carlton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +5, History +5
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: Just what you see.


Social Check DCs

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