Roland Brandon, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing colorful clothing, dressed as a Shepherd. His red hair is long and unkept. His eyes are likewise brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent father.
Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Military, Family. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 41000 sp.
Gerald Allerton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in a small mountains village. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Blacksmith again; and expand his business
Ideals: Optimist. Bonds: Rich, Job, In love, Nature. Occupation: Baker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2300 sp. 1 Darkwood Buckler. 1 Masterwork Light steel shield. 1 Banded mail.
Norman Altham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His brown hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Norman's homeland. Norman decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Mentor, Immigrant. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp.
Gerald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his right side, and carries greatswords. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful wizard made him what he is. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His spouse's relatives view him with great suspicion; and he has passion for adventuring and risk
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Family. Occupation: Detective
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp.
Balimaar Wharton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. His hair is blonde and curly. His eyes are gray and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Hunter, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Job, Poor. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork studded leather.
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