Charles Hayden, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is wearing colorful clothing, dressed as a Tanner. He has a very tight haircut. His skin is flawless and his gray eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered
History: Charles was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He has worked as a Tanner like his father before him.
Motivation: He is not mentally stable, and does not behave rationally; and revenge
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Enemies, Slave. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 24000 cp.
Wymar Ridley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a fancy tan suit. His right leg appears badly burned and disfigured. His long white hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the north. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Dyer, Wymar learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.
Motivation: Wants to open a new tavern; and to be a stylist again
Ideals: Pacifist, Philantrophist. Bonds: Attractive, Job. Occupation: Dyer
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Guy Hayley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of death around his neck, and a sword on his belt. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Fighting, Opinionated. Flaws: Impulsive, Racist. Bonds: Immigrant. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Anselm Benson, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His blonde hair and beard is wavy and long. His violet eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and he is content
Flaws: Emotional, Antagonistic, Mundane. Bonds: Poor, Military. Occupation: Engraver
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp.
Gunter Leighton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. His hair is cut close to his head. His eyes are likewise hazel.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He got into the Doctor business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Doctor like his father before him.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Blue sapphire (700 gp).
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