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Advanced [show]


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears rags and sports a simple walking cane, marred by sweets. His brown hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Ugly, Insane, Emotional, Antagonistic. Bonds: Poor, Mentor. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Hornsby, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 12 (+1)6 (-2)
Skills Athletics +1, Persuasion +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Aldous Shelby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. His auburn hair is greasy and uncared for. His violet unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Justice. Flaws: Ugly, Disease, Antagonistic. Bonds: Criminal record. Occupation: Farmer

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Shelby, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Peridot (60 gp). Lapis lazuli (10 gp).


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His hair is long and blonde with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Raymond was left his father's suit of armor and trained in its use and care. In the meantime he has taken over work as a Fortune-teller and occasionally as a mercenary.

Motivation: He's looking for his big break; and expand his business

Flaws: Insomniac. Bonds: Attractive, Job, Adventurer, Military. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Raymond Gracey, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 8 (-1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Trey Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a black top hat and black clothes. His chestnut hair is kept up in a ponytail inside a top hat. He has brown eyes and a black hat with a blue feather.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants his loneliness to end.

Ideals: Athletic, Entrepeneur. Bonds: Enemies, Has a crush, Adventurer, Family. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Trey Marlee, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)14 (+2) 8 (-1)14 (+2)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. 1 Tanglefoot bags.


Social Check DCs


Balimaar Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. He wears a feathered hat to cover his moderate length chestnut hair. His green eyes are slightly larger than normal.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Disciplined. Bonds: Attractive, Rich, Job. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Balimaar Yeardley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Red spinel (130 gp). Jade (130 gp). Tiger eye turquoise (13 gp).


Social Check DCs

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