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Advanced [show]


Nicholas Wesley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a fine chain shirt which he covers with violet colored cloaks and clothing, and his gloved hand is found clutching a flail. He has styled his blonde hair well, parting it to the right. His eyes, though not visible through his cowl, are hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Disciplined, Athletic. Flaws: Impulsive. Bonds: Mentor, Adventurer. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Nicholas Wesley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Aquamarine (400 gp). 6 Acid flasks. 6 Acid flasks.


Social Check DCs


Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears a lot of dark rich colors, with gold accents. He has wavy silver hair. His eyes are a pleasant blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east to a Guard, Manfred learned a great deal about his father's area of expertise. He dropped out of school to support his sick father, and resented it. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Guard

Voice: German accent

Attributes [hide]

Manfred Walcott, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Frederick Coombs, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. His white hair is long and unkept. His fierce amber eyes like to dwell on things.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Frederick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Assassin, who enjoyed hunting, Frederick was taken on many hunting expeditions. In his 15th year, his parents were killed by a illithids raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and many illithids want him driven away

Flaws: Ugly, Hedonist. Bonds: Rich, Immigrant, Enemies, Nature. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Coombs, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bernard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. His skin is fair and his fingers are delicate and long. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against brigands; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Adventurer, Enemies. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Bernard Hornsby, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 17 (+3)16 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Wymar Conway, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is typically in his Carter uniform. He is tall, broad shouldered and powerfully built. His golden hair is smooth and relatively long. He has amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He worked as a nervous Carter and found it very stressful. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Disciplined, Optimist. Bonds: Job, In love, Religious. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Wymar Conway, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 12 (+1)18 (+4)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 900 sp. 1 Antitoxin. 3 Tanglefoot bags. 3 Holy water.


Social Check DCs

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