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Advanced [show]


Gilbert Carlisle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Mortician uniform. His blonde hair, when down, is lengthy. His gray eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Mortician, Gilbert learned a great deal about his father's area of expertise. A gifted student he started as a Map Maker, but he got bored and became a Mortician. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Joker, Justice. Flaws: Disease. Bonds: Job. Occupation: Mortician

Voice: French accent

Attributes [hide]

Gilbert Carlisle, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. Chalcedony (20 gp). Golden yellow topaz (500 gp). Citrine (20 gp). Obsidian (7 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Anselm Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown shirt with thin green vertical stripes and white pants. He wears a top hat to cover his moderate length silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Debt. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Anselm Van Es, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)9 (-1) 17 (+3)11 (+0)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. Rock crystal (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kody Clifton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy brown suit. He has moderate length golden hair. His amber eyes peer out from beneath his wide-brimmed brown hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with a lost civilization.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Kody Clifton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Chalcedony (30 gp). Malachite (7 gp).


Social Check DCs


Conrad Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and seeks redemption

Ideals: Athletic, Gifted, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Conrad Ramsay, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 5 (-3)14 (+2) 10 (+0)13 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 5000 cp. Pink pearl (40 gp). Rose (60 gp). Black pearl (1200 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Hugh Byron, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. This blue eyed northerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He can't help but pocket interesting objects he comes across

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Hugh never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Human compassion; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job, Criminal record, In love. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Byron, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp.


Social Check DCs

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