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Advanced [show]


Robert Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his bow ready. His hair is always cut to a buzz. He has a dull look in his green eyes.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Secretive. Bonds: Enemies, Mentor, Job. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Robert Fidget, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 cp. 1 Masterwork Heavy steel shield. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Aldous Bradly, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with finding treasure.

History: Born to a Apothecary, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Addict. Bonds: Criminal record, Adventurer, Poor. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Aldous Bradly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Alexandre Altham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. His head has been shaved. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Addict, Insomniac, Fearful. Bonds: Nature. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Alexandre Altham, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 11 (+0)14 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Black pearl (400 gp). 1 Minor magic item.


Social Check DCs


Randal Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Insane, Depressed. Bonds: Job. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Randal Graeme, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Athletics +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp. Chrysoberyl (130 gp). Peridot (70 gp). Deep green spinel (130 gp). 3 Thunderstones. 7 Acid flasks. 7 Acid flasks.


Social Check DCs


Trym Harlan, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich southern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Trym Harlan, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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