Trey Atterton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Assassin, and carries kukris. His long white hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the north his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Assassin.
Motivation: He would like to get married and retire; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Bonds: Job, Has a crush, Enemies, Poor. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Norman Compton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in a clean tan cloak covering his clean studded leather. His whole body is exceptionally muscular. He has a long blonde beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Gifted from a young age, Norman studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his sister recently and the two have been together since.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic, Gifted. Bonds: Immigrant, Adventurer, Family. Occupation: Weaver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp. 1 Minor magic item.
Geoffrey Shirley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. His hair is brown, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up sword and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Nature, Religious. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Aquan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp.
Richard Stratford, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. With bright white hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has worked as a Carpenter like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Greedy. Bonds: Guardian, Rich, Job. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp.
Adelard Reid, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. He wears a colorful flower in his blonde hair. His blue eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and to share knowledge with the world
Ideals: Athletic, Logical, Entrepeneur. Bonds: Attractive, Nature. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
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