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NPC Generator

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Advanced [show]


Miles Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of his god around his neck, and a crossbow on his belt. His head has been shaved. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Miles was born in the north. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Miles Lindsay, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Springfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is still thick. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the large cave and found the beat up dagger and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Bonds: Attractive, Nature, Slave, Poor. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Adelard Springfield, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)18 (+4) 18 (+4)17 (+3)
Skills Arcana +6, Medicine +6
Senses Passive Perception 14
Languages Common, Aquan, Gnoll, Celestial, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Richard Northcott, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his golden hair well, parting it to the left. His gray eyes dart from person to person.

Personality: Calm and collected, he is a well trained Ruler. He misses his home and complains about the freezing weather, even in summer.

History: Richard was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Bonds: Attractive, Job, Immigrant, Family, Rich. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Northcott, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills History +5, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Trey Kenley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and black handkerchief worn on his right side. He carries a battered sickle and tarnished hand crossbow as well. His brown hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Butcher, his mother struggled to pay the bills. His childhood dream was to be a Butcher, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trey Kenley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)8 (-1) 15 (+2)15 (+2)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. His hair is white and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the north to a Healer, Tim learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and money/treasure

Flaws: Mundane. Bonds: Rich, Job. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Tim Kimberly, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 6 (-2)9 (-1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 500 sp. 1 Antitoxin. 8 Acid flasks. 8 Acid flasks.


Social Check DCs

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