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Odo Remington, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His green eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Fortune-teller father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To clean up the streets; and he uses money and sex appeal to get what he needs

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Rich, In love, Guardian. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Odo Remington, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ralf Mitchell, Male Human [Permalink]

Personal [hide]

Description: This western man is renowned for his bright tan suits and hats. His clothes are grease stained in places. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Bonds: Poor, Immigrant, Religious, Criminal record. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Mitchell, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Diggory Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his red hair up. He has hazel eyes and a green hat with a white feather.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He desires power and/or immortality; and an old rival family wants him found

Flaws: Shy, Selfish. Bonds: Attractive, Family, Criminal record, Adventurer. Occupation: Armorer

Voice: Squeaky

Attributes [hide]

Diggory Hackney, Male Human Fighter 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Sheldon, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear green clothing when he does not wear armor. His hair is short and blonde. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted psionic powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Gifted. Flaws: Ugly, Addict, Insane. Bonds: Criminal record. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Trym Sheldon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 4 Acid flasks.


Social Check DCs


Simon Heiser, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long white beard with little hanging trinkets. He wears an eyepatch.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. Simon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Simon took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Flaws: Ugly, Hedonist. Bonds: Job, Poor, Nature, Adventurer. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Simon Heiser, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)5 (-3) 5 (-3)14 (+2)
Skills Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Silk rope. 1 Average lock. 1 Silk rope.


Social Check DCs

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