Bertram Tinley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. His blue eyes are passionate and lively.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the west, but his parents moved at a very young age to the north. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: Many dire rats want him driven away; and many dire rats want him driven away
Ideals: Gifted, Optimist, Artistic. Bonds: Immigrant. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 8 (-1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp.
Aldous Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Spice Merchant uniform. His golden hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.
Motivation: To find somewhere to settle down; and he is content
Ideals: Athletic, Gifted. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Balimaar Cromwell, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Bellfounder does. He wears his chestnut hair up in a very large beehive style do. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.
History: Balimaar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He struck the Bellfounder job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Ugly, Addict, Secretive. Bonds: Job. Occupation: Bellfounder
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 30 pp.
Anselm York, Male Human [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a grey coat with yellow slacks. He carries with him a set of bows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is braided into rings. His thin eyebrows rest above his beady hazel eyes.
Personality: He is overprotective of those who hire his services. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Fisher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Draconic, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. Onyx (30 gp). Malachite (8 gp). Chrysoprase (30 gp).
Wymar Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel costume with the symbols of magic on his torso. He is physically well-built. He has wavy golden hair. His eyes are likewise gray.
Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.
Motivation: Revenge; and someone believes him a fraud
Ideals: Impeccable, Philantrophist. Flaws: Racist. Bonds: Poor, Enemies. Occupation: Mortician
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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