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NPC Generator

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Advanced [show]


Gerald Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his chestnut hair. He has violet eyes and a grey hat with a black feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and an old rival family wants him found

Bonds: Poor, Attractive, Nature, Adventurer, Family. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Gerald Huckabee, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)9 (-1) 16 (+3)15 (+2)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Odo Marlee, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Hedonist, Depressed. Bonds: Attractive, Mentor. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Odo Marlee, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Randal Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a moderate pudge and is not very fit. He wears his chestnut hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He uses divination through singing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Server father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Spy

Voice: Sore throat, cough

Attributes [hide]

Randal Wordsworth, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Azurite (11 gp). Moss agate (11 gp). Black pearl (400 gp).


Social Check DCs


Richard Reed, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his brown robe and has his shield always slung over his shoulder. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Knight, Richard learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He has worked as a Knight like his father before him.

Motivation: To be a Carter again; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Job, Slave. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Richard Reed, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Dean Southey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a red shirt with thin blue vertical stripes and green pants. He is an epitome of beauty. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: Born to a Architect, his father struggled to pay the bills. He has had some formal music training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Justice, Artistic. Bonds: Attractive, Enemies, Poor. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Dean Southey, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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