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NPC Generator

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Advanced [show]


Gerard Remington, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with red socks and a vest with buckled shoes. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. His silver hair is matted, messy, and big. His green eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and he's attracted to the pc

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Tailor

Voice: Posh accent

Attributes [hide]

Gerard Remington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Randal Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with blue and green striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He wears his white hair down. His violet eyes dart from person to person.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the north; and his religion dominates his actions

Ideals: Opinionated, Gifted, Entrepeneur. Bonds: Job, Religious. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Randal Westbrook, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Frederick Clinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He usually wears his black robe and has his ceremonial dagger always slung over his shoulder, and his gloved hand is found clutching a ceremonial dagger. His tied-back hair is auburn. His half smiles and green eyes are beguiling and draw you in.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Frederick was born in the north. At a young age he loved to build and create. He worked as a nervous Miner and found it very stressful. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Artistic, Persistence. Bonds: Attractive, Job, Family. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Clinton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 16 (+3)7 (-2)
Skills Insight +5, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Gunter Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a colorful flower in his white hair. His violet eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He dropped out of school before completing his studies. He has dedicated himself to building a better village for his children.

Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Adventurer, Family. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Gunter Lincoln, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 12 (+1)8 (-1)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Auran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Smoky quartz (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His skin is flawless and his gray eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Anselm was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Flaws: Cynical. Bonds: Attractive, Family, Religious. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Anselm Langston, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 800 sp.


Social Check DCs

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