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NPC Generator

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Advanced [show]


Conrad Langston, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. He is bristling with hidden weapons, mostly shortspears and hammers. His blonde hair is lengthy. His gray eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Shy, Disease, Insomniac. Bonds: Criminal record. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Conrad Langston, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)6 (-2) 14 (+2)12 (+1)
Skills Athletics +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Superior lock. 1 Healer’s kit. 1 Masterwork Musical instrument.


Social Check DCs


Raymond Law, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. His hair is cut close to his head. He has several tiny amber earrings on each ear.

Personality: A skeptical and narcissistic man, Raymond's first love is himself. His second love is also himself. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Pacifist. Bonds: Rich, Mentor. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Raymond Law, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 7 (-2)15 (+2)
Skills History +5
Senses Passive Perception 8
Languages Common, Ignan, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Graeme, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a robe, a symbol of death around his neck, and a scimitar on his belt. His white hair is drawn into a tight pony tail with a rose scrunchie. His eyes are green and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Religious, Criminal record. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Drogo Graeme, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 17 (+3)8 (-1)
Skills Perception +5, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. His eyes are green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Rich, Job, Nature, Immigrant. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

John Gracey, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 16 (+3)6 (-2)
Skills Deception +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Rolf Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a small hat to hide his balding. His amber eyes peer out from beneath his small black hat.

Personality: Always inclined to offer people food he seems plenty friendly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Rolf was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mercenary job and began his own company from there.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Military, Attractive, Job, Guardian. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rolf Moreno, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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