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NPC Generator

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Patrick Livingstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is knotted and matted. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Patrick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a desert tribe. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: He is unsatisfied with his job; and to unite with his sister

Ideals: Joker. Bonds: Rich, Family, Nature, Adventurer, Job. Occupation: Miller

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Livingstone, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6

Possessions: 100 gp.


Social Check DCs


Bertram Landon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Healer. His white hair is braided into rings. His hazel eyes peer out from beneath his broad blue hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Impulsive. Bonds: Job, Adventurer, Military. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Bertram Landon, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 14 (+2)7 (-2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Abyssal, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Diggory Browning, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His golden hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Debt. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Diggory Browning, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 7 (-2)16 (+3)
Skills Nature +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Thomas Sharps, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear tan clothing when he does not wear armor. His blonde hair is cut short. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Hedonist, Shy. Bonds: Adventurer, Religious. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Thomas Sharps, Male Human Fighter 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His silver hair is still thick. His gray eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Opinionated. Flaws: Impulsive, Secretive. Bonds: Nature, Rich. Occupation: Sage

Voice: Draws out vowels

Attributes [hide]

Robert Wellington, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Athletics +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Finely wrought small gold bracelet (60 gp). Gold music box (1000 gp). 1 Half-Plate.


Social Check DCs

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