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NPC Generator

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Ralf Shirley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. He has no hair. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. His childhood dream was to be a Performer, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Job, Military, Adventurer. Occupation: Baker

Voice: Raspy

Attributes [hide]

Ralf Shirley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Gerald Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has wavy black hair. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Seamstress. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To protect his home; and expand his business

Flaws: Secretive, Shy. Bonds: Poor, Job, Guardian. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Gerald Asheton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork manacles. 1 Masterwork manacles. 1 Backpack.


Social Check DCs


Balimaar Winthrop, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He sports a long blonde beard, and similarly colored long hair. His amber eyes are slightly larger than normal.

Personality: He exudes charisma. He is a tour de force of persuasion. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Balimaar was born with his mother's beautiful face. In his 14th year, his parents were killed by a gnolls raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: To be a Guard again; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Has a crush, Enemies, Rich, Job. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Balimaar Winthrop, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)7 (-2) 15 (+2)13 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 47000 sp.


Social Check DCs


Gunter Easton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely white suit with black socks and a vest with buckled shoes. He wears a small hat to cover his moderate length black hair. His eyes are violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Spy, Gunter learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Spy like his mother before him.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Adventurer, Military, Job. Occupation: Spy

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Easton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 19 (+4)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Peter Hallewell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his flail. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Peter hails from a village terrorized by giants. Peter was born on a far southern forest where he grew up under the tutelage of his father, an expert Body Guard. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against giants; and a deep hatred of giants

Flaws: Ugly. Bonds: Immigrant, Criminal record, Enemies. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Peter Hallewell, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 20000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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