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NPC Generator

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Advanced [show]


Adelard Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His golden hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: This man loves music and to teach people music more than just about anything. He is able to fit into much smaller and tighter spaces than normal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. He has never given up on his music dream.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Timid voice

Attributes [hide]

Adelard Shelby, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)9 (-1) 16 (+3)14 (+2)
Skills History +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anthony Darlington, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is physically well-built. His brown hair is heavily combed to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Mentor. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anthony Darlington, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Percival Rylan, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears baggy black pantaloons and a tan scarf. He wears his black hair up. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Optimist. Flaws: Disease. Bonds: Rich. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Percival Rylan, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)8 (-1) 16 (+3)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 4 Holy water. 1 Everburning torch.


Social Check DCs


Gilbert Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He is physically well-built. He wears his red hair up. His ears are large.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gilbert was born in the east. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Enemies, Military, Adventurer. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Wedgwood, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)16 (+3) 8 (-1)7 (-2)
Skills Acrobatics +3, Deception +0
Senses Passive Perception 9
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp.


Social Check DCs


Godfrey Camden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Glassblower uniform. He wears a top hat to hide his balding. His violet eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Sabotage a competitor; and he wants revenge against dire rats

Ideals: Joker. Flaws: Racist. Bonds: Job, Religious, Enemies. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Godfrey Camden, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)9 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 pp. 1 Half-Plate.


Social Check DCs

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