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NPC Generator

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Advanced [show]


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a black feathered hat and black clothes. His whole body is exceptionally muscular. His auburn hair is thinning but still full. His eyes are likewise violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He struck the Apothecary job and began his own company from there.

Motivation: Human compassion; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Passionate. Flaws: Racist. Bonds: Immigrant, Criminal record, Nature, Job. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Arnold Ainsley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)7 (-2) 16 (+3)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is portly but not overly obese. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Trym Whitby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his yellow robe. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Animal Trainer, Peter learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Animal Trainer.

Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Bonds: Attractive, Slave, Job, Military. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Peter Kinsley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Acrobatics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Bertram Atterton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized violet coat. His skin is also unnaturally pale. He wears his black hair down. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to raise his children well

Ideals: Joker. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Bertram Atterton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 11 (+0)11 (+0) 12 (+1)7 (-2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Wymar Whitby, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Ruler. He is muscular with a powerful set of arms. His broad hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: Wymar hails from a village terrorized by illithids. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Slave, Job. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Whitby, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 9000 cp.


Social Check DCs

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