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NPC Generator

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Advanced [show]


Robert Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black coat over a white low-cut shirt, and a broad hat upon his head. His chestnut hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: A powerful wizard made him what he is. After coming to the age of reason, Robert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is wracked by social anxiety; and he is greedy

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Mentor, Rich. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Robert Fidget, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1600 sp.


Social Check DCs


John Wallace, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a yellow cloak and cross-gartered red stockings, and is pretty ugly. His silver hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Nature, Religious. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

John Wallace, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 13 (+1)10 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Sydney, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He keeps his golden hair in a flapper bob. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: Born in the south to a Shoemaker, Godfrey learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Godfrey Sydney, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Thomas Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He is bristling with hidden weapons, mostly longbows and sickles. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Thomas was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker. Flaws: Hedonist. Bonds: Criminal record, Attractive, Nature. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Winterbourne, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Yorke, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a green coat. His skin is also unnaturally pale. He keeps his silver hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Adventurer, Immigrant. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Hunter Yorke, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs

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