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Advanced [show]


Rolf Middleton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has never given up on his dancing dream.

Motivation: To find somewhere to settle down.

Ideals: Artistic. Flaws: Ugly, Selfish, Mundane. Bonds: Nature. Occupation: Guard

Voice: Strong lisp

Attributes [hide]

Rolf Middleton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Godfrey Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. He has shaved his head bald. His brown unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Godfrey Blakely, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Upton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Kyle Upton, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anthony Snape, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are hazel and catlike.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and he is greedy

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Rich, Nature, Job. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Anthony Snape, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)6 (-2) 16 (+3)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3200 sp. Red spinel (40 gp). Black pearl (700 gp). Bloodstone (60 gp).


Social Check DCs


Odo Darby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has moderate length brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Odo Darby, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 12 (+1)17 (+3)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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