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Advanced [show]


Geoffrey Appleton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long auburn beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Geoffrey Appleton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 15 (+2)9 (-1)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp. 1 Half-Plate.


Social Check DCs


Adelard Barclay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a lot of dark rich colors, with gold accents. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: Adelard was born in the east. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and to pay off his debts

Ideals: Optimist, Logical, Persistence. Bonds: Attractive, Debt. Occupation: Stylist

Voice: Slow speaker

Attributes [hide]

Adelard Barclay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 7 (-2)8 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 8
Languages Common, Infernal, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 300 gp. An abacus with copper, silver and gold markers (160 gp). Black velvet mask with numerous citrines (160 gp). 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Theodoric Westcott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, constantly wearing a white suit, black shirt, and blue tie. He wears his hair in dreadlocks. His half smiles and gray eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Theodoric Westcott, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Bing, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: William lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Adventurer, Criminal record. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

William Bing, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Everard Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of shortspears on his belt, each one with a ruby on the hilt. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Everard Ramsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 8 (-1)11 (+0) 16 (+3)11 (+0)
Skills Deception +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 90 pp. 1 Banded mail.


Social Check DCs

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