Gomory Stapleton, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Gardener; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Bonds: Criminal record, Rich, Immigrant, Has a crush, Debt. Occupation: Server
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20 pp. 1 Minor magic item.
Bertram Carlyle, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He has done his best to style his blonde hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.
History: Born in the east to a Sage, Bertram learned a great deal about his father's area of expertise. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Sage like his father before him.
Motivation: To be a Cartwright again; and expand his business
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Job, Criminal record. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 2 Antitoxin. 3 Alchemist’s fire.
Theobald Willoughby, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. His hair is cut close to his head. His gray unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by giants. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants revenge against giants; and a deep hatred of giants
Ideals: Fighting, Optimist, Artistic. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
John Kitchur, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His brown hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Justice. Flaws: Mundane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp.
Gunter Tickle, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north to a Knight, Gunter learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Knight. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!