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NPC Generator

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Advanced [show]


Drogo Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his red boots flare out at the collars, and carries quarterstaffs. He keeps his long red hair kept up in a rat tail. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.

History: Drogo was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Passionate, Philantrophist. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Drogo Hadleigh, Male Human Fighter 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 11 (+0)12 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Henry Springfield, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Henry Springfield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)14 (+2) 10 (+0)8 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 50 pp.


Social Check DCs


Thomas Carlisle, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He has a slight overbite and is overall scrawny. His hair is short and auburn. His amber eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.

History: Thomas was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To settle down with his crush; and he has a crush on the local junk dealer

Ideals: Persistence. Flaws: Emotional. Bonds: Adventurer, Military, Has a crush. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Carlisle, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 13 (+1)6 (-2)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Rolf Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with blue socks and a vest with buckled shoes, and carries monstrous two handed axes. He sports a long white beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Passionate. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Rolf Emsworth, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Athletics +4, History +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 300 gp. Gold dragon comb with red garnet eye (1100 gp). Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item.


Social Check DCs


Miles Dalton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. Now he works as a dancing tutor during his time off.

Motivation: To share knowledge with the world; and retire the richest man in the south

Ideals: Entrepeneur, Joker, Logical, Artistic. Bonds: Attractive. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Miles Dalton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Chrysoberyl (40 gp). White pearl (40 gp).


Social Check DCs

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