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NPC Generator

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Advanced [show]


Dean Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is physically well-built. His blonde hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Artistic, Fighting. Flaws: Racist, Shy. Bonds: Attractive. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Dean Warwick, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet cloak and cross-gartered blue stockings, and sports empty pouches on his belt. He has wavy white hair. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Adelard hails from a village terrorized by drow. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Adelard Graeme, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Obsidian (9 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Heward Jacobs, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Map Maker does. He carries with him a set of sais on his belt, each one with a emerald on the hilt. His white hair is cut short with large spiked bangs in the front. He has blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Fighting, Passionate, Opinionated. Bonds: Job, Rich. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Heward Jacobs, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: White pearl (110 gp). Amethyst (110 gp).


Social Check DCs


Hugh Norton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His blonde hair is lengthy and is close to two feet long. His eyes are blue and he is always smoking a pipe.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Attractive, Adventurer, Nature. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Norton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)10 (+0) 14 (+2)5 (-3)
Skills Investigation +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Arnold Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His hair, while still mostly golden, has prominent grey streaks. His fierce green eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Poor, Adventurer, Religious. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Arnold Moreno, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)7 (-2) 16 (+3)12 (+1)
Skills History +0, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Onyx (80 gp). Blue sapphire (700 gp). White pearl (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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